

Since your hands are encased, you may not use them for holding objects, casting spells, climbing, etc. Water: +1d4 Cold damage & foe is Fatigued for 1d4 minutes (FortNeg, DC is Charisma-based). Fire: +1d4 Fire damage & struck object may Catch Fire (DMG p303). Earth: +1d4 Acid damage & ignores Hardness.
3.5 wild shape magic items plus#
Gain a Magical Slam attack that does not have a 50% miss chance against Incorporeal creatures and does 1d6 damage plus the effect listed below: Air: +1d4 Sonic damage & foe is Deafened for 1d4 rounds (FortNeg, DC is Charisma-based). Spend a daily use of Wild Shape to encase your limbs in an element (Air, Earth, Fire, or Water) for 1 minute This grant the following: 1. You can complete the verbal & somatic components of spells while in a Wild Shape.
3.5 wild shape magic items full#
You may spend one of your daily uses of wild shape to receive a Full Attack at the end of a Charge (instead of a Single Attack). You retain these benefits regardless of which form you are in. While this benefit is in effect, you only take –1 on ranged attacks per increment, and are at –1 to Spot per 20’ of distance. Spend a Wild Shape use to gain a +8 bonus to Spot checks for 1 hour per HD. The claws do Slashing & Piercing damage equal to a Short Sword appropriate for your size. You may spend one of your daily uses of Wild Shape to gain two primary Claw attacks (both at your base attack bonus + Strength). You may use Wild Shape as a move action (instead of a standard action). If you have gained the Wild Shape ability to become an Elemental, you gain 1 additional use per day. You may use your Wild Shape class ability 2 additional times per day. In addition to the normal forms you can take with Wild Shape, you can also take the form of a Blink Dog, Giant Eagle, Giant Owl, Pegasus, Unicorn, or the Celestial version of an Animal that you can normally take the shape of. Wild Shape Class ability, Wild Shape Class lvl 8 You may spend one of your daily uses of Wild Shape to set your Natural Armor bonus to AC to 7 (i.e., does not stack with other Natural Armor bonuses). You may spend one of your daily uses of Wild Shape to grow feathery wings, which grant you a Flying speed of 60’ with Average maneuverability, for 1 hour. You gain all the Extraordinary and Supernatural abilities of the Dragon whose form you take, but not any Spell-like Abilities or Spellcasting powers. You may use your Wild Shape ability to change into a Small or Medium Dragon. Wild Shape class ability, Wisdom 19, Know (nature): 15 ranks You also gain a +8 racial bonus on Climb checks, and can take 10 on Climb checks, even when rushed or threatened. Spend a Wild Shape use to gain Climb speed equal to your land speed for 10 minutes per HD. You may move 10x your normal speed as part of a charge, once in the hour.

You may spend one of your daily uses of Wild Shape to set your base land speed to 50’ for 1 hour.
3.5 wild shape magic items free#
If your hit-points are reduced to 0 or less (but you are still alive), you may spend one of your daily Wild Shape uses as a Free Action (even if it isn’t your turn) to continue acting as if you are not disabled or Dying. You retain this benefit regardless of which form you are in. Spend a Wild Shape use to gain Blindsense (30’) for 1 minute per HD. You gain its Extraordinary & Supernatural abilities. You may use your Wild Shape ability to take of form of your Beast Totem. Wild Shape class ability into a Huge Animal, Wild Empathy class ability, Beast Totem Sources: PHB, Races of Stone, Complete Adventurer, Complete Divine, Dragon 343, Dragon 326, Book of Exalted Deeds, Draconomicon Feat
